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EndPrimitive

Name

EndPrimitive — complete the current output primitive on the first vertex stream

Declaration

void EndPrimitive( void);
 

Description

Available only in the Geometry Shader, EndPrimitive completes the current output primitive on the first (and possibly only) vertex stream and starts a new one. No vertex is emitted.

Version Support

OpenGL ES Shading Language Version
Function Name 1.00 3.00 3.10 3.20
EndPrimitive - - -

See Also

EmitVertex

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