EndPrimitive — complete the current output primitive on the first vertex stream
void EndPrimitive(
|
void) ; |
Available only in the Geometry Shader, EndPrimitive
completes the
current output primitive on the first (and possibly only) vertex stream and starts a new one. No vertex is emitted.
OpenGL ES Shading Language Version | ||||
---|---|---|---|---|
Function Name | 1.00 | 3.00 | 3.10 | 3.20 |
EndPrimitive | - | - | - | ✔ |
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