gl_GlobalInvocationID — contains the global index of work item currently being operated on by a compute shader
in uvec3 gl_GlobalInvocationID ;
In the compute language, gl_GlobalInvocationID
is a derived input variable containing the n-dimensional index of the
work invocation within the global work group that the current shader is
executing on. The value of gl_GlobalInvocationID
is equal to
gl_WorkGroupID
* gl_WorkGroupSize
+ gl_LocalInvocationID
.
OpenGL ES Shading Language Version | ||||
---|---|---|---|---|
Function Name | 1.00 | 3.00 | 3.10 | 3.20 |
gl_GlobalInvocationID
|
- | - | ✔ | ✔ |
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