gl_InstanceID — contains the instance number of the current primitive in an instanced draw command
in highp int gl_InstanceID ;
gl_InstanceID is a vertex language input variable that
holds the integer instance number of the current primitive in an instanced draw
command such as glDrawArraysInstanced. If the current
primitive does not originate from an instanced draw command, the value
of gl_InstanceID is zero.
| OpenGL ES Shading Language Version | ||||
|---|---|---|---|---|
| Variable Name | 1.00 | 3.00 | 3.10 | 3.20 |
| gl_InstanceID | - | ✔ | ✔ | ✔ |
Copyright © 2011-2015 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.