groupMemoryBarrier — controls the ordering of memory transaction issued shader invocation relative to a work group
void groupMemoryBarrier(
|
void) ; |
groupMemoryBarrier
waits on the completion of all memory accesses performed
by an invocation of a compute shader relative to the same access performed by other invocations
in the same work group and then returns with no other effect.
OpenGL ES Shading Language Version | ||||
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Function Name | 1.00 | 3.00 | 3.10 | 3.20 |
groupMemoryBarrier
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- | - | ✔ | ✔ |
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