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imageLoad

Name

imageLoad — load a single texel from an image

Declaration

gvec4 imageLoad( gimage1D image,
  int P);
 
gvec4 imageLoad( gimage2D image,
  ivec2 P);
 
gvec4 imageLoad( gimage3D image,
  ivec3 P);
 
gvec4 imageLoad( gimage2DRect image,
  ivec2 P);
 
gvec4 imageLoad( gimageCube image,
  ivec3 P);
 
gvec4 imageLoad( gbufferImage image,
  int P);
 
gvec4 imageLoad( gimage1DArray image,
  ivec2 P);
 
gvec4 imageLoad( gimage2DArray image,
  ivec3 P);
 
gvec4 imageLoad( gimageCubeArray image,
  ivec3 P);
 
gvec4 imageLoad( gimage2DMS image,
  ivec2 P,
  int sample);
 
gvec4 imageLoad( gimage2DMSArray image,
  ivec3 P,
  int sample);
 

Parameters

image

Specify the image unit from which to load a texel.

P

Specify the coordinate from which to load the texel.

sample

When present, specifies the sample within the image to load

Description

imageLoad loads the texel at the coordinate P from the image unit image. For multi-sample loads, the sample number is given by sample. When image, P, sample identify a valid texel, the bits used to represent the selected texel in memory are converted to a vec4, ivec4, or uvec4 in the manner described in the OpenGL Specification and returned.

Version Support

OpenGL ES Shading Language Version
Function Name 1.00 3.00 3.10
imageLoad - -
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