reflect — calculate the reflection direction for an incident vector
genType reflect(
|
genType I, |
genType N); |
I
Specifies the incident vector.
N
Specifies the normal vector.
For a given incident vector I and surface normal N reflect returns
the reflection direction calculated as .
I - 2.0 * dot(N, I) * N
N should be normalized in order to achieve the desired result.
| OpenGL ES Shading Language Version | ||||
|---|---|---|---|---|
| Function Name | 1.00 | 3.00 | 3.10 | 3.20 |
| reflect (genType) | ✔ | ✔ | ✔ | ✔ |
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