glCompressedTexImage2D — specify a two-dimensional texture image in a compressed format
void glCompressedTexImage2D( | GLenum target, |
| GLint level, | |
| GLenum internalformat, | |
| GLsizei width, | |
| GLsizei height, | |
| GLint border, | |
| GLsizei imageSize, | |
const GLvoid * data); |
target
Specifies the target texture of the active texture unit.
Must be GL_TEXTURE_2D,
GL_TEXTURE_CUBE_MAP_POSITIVE_X,
GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.
levelSpecifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
internalformat
Specifies the format of the compressed image data stored at address data.
widthSpecifies the width of the texture image. All implementations support 2D texture images that are at least 64 texels wide and cube-mapped texture images that are at least 16 texels wide.
heightSpecifies the height of the texture image. All implementations support 2D texture images that are at least 64 texels high and cube-mapped texture images that are at least 16 texels high.
borderSpecifies the width of the border. Must be 0.
imageSize
Specifies the number of unsigned bytes of image data starting at the
address specified by data.
dataSpecifies a pointer to the compressed image data in memory.
Texturing maps a portion of a specified texture image onto each graphical primitive for which texturing is active. Texturing is active when the current fragment shader or vertex shader makes use of built-in texture lookup functions.
glCompressedTexImage2D defines a two-dimensional texture image
or cube-map texture image using compressed image data from client memory. The texture
image is decoded according to the extension specification defining the specified
internalformat. OpenGL ES defines no specific compressed
texture formats, but does provide a mechanism to obtain symbolic constants for such
formats provided by extensions. The number of compressed texture formats supported
can be obtained by querying the value of
GL_NUM_COMPRESSED_TEXTURE_FORMATS. The list of specific
compressed texture formats supported can be obtained by querying the value of
GL_COMPRESSED_TEXTURE_FORMATS.
A GL implementation may choose to store the texture array at any internal resolution it chooses.
glCompressedTexImage2D
specifies a two-dimensional or cube-map texture for the current texture unit,
specified with glActiveTexture.
GL_INVALID_ENUM is generated if target is not GL_TEXTURE_2D,
GL_TEXTURE_CUBE_MAP_POSITIVE_X,
GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.
GL_INVALID_ENUM is generated if
internalformat is not a supported format returned in
GL_COMPRESSED_TEXTURE_FORMATS.
GL_INVALID_VALUE is generated if level is less than 0.
GL_INVALID_VALUE may be generated if level is greater
than
,
where
is the returned value of GL_MAX_TEXTURE_SIZE when target
is GL_TEXTURE_2D or GL_MAX_CUBE_MAP_TEXTURE_SIZE when
target is not GL_TEXTURE_2D.
GL_INVALID_VALUE is generated if width or height is less than 0
or greater than GL_MAX_TEXTURE_SIZE when target
is GL_TEXTURE_2D or GL_MAX_CUBE_MAP_TEXTURE_SIZE when
target is not GL_TEXTURE_2D.
GL_INVALID_VALUE is generated if border is not 0.
GL_INVALID_VALUE is generated if imageSize is not consistent with
the format, dimensions, and contents of the specified compressed image
data.
GL_INVALID_OPERATION is generated if parameter combinations are not
supported by the specific compressed internal format as specified in the
specific texture compression extension.
Undefined results, including abnormal program termination, are generated if
data is not encoded in a manner consistent with the extension
specification defining the internal compression format.
glGet with arguments
GL_NUM_COMPRESSED_TEXTURE_FORMATS and
GL_COMPRESSED_TEXTURE_FORMATS
glGet
with argument GL_MAX_TEXTURE_SIZE or
GL_MAX_CUBE_MAP_TEXTURE_SIZE
glActiveTexture, glCompressedTexSubImage2D, glCopyTexImage2D, glCopyTexSubImage2D, glTexImage2D, glTexSubImage2D, glTexParameter
Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see https://web.archive.org/web/20171022161616/http://oss.sgi.com/projects/FreeB/.