glGetTexParameter — return texture parameter values
void glGetTexParameterfv( | GLenum target, |
| GLenum pname, | |
GLfloat * params); |
void glGetTexParameteriv( | GLenum target, |
| GLenum pname, | |
GLint * params); |
target
Specifies the symbolic name of the target texture of the active texture unit.
GL_TEXTURE_2D and
GL_TEXTURE_CUBE_MAP
are accepted.
pname
Specifies the symbolic name of a texture parameter.
GL_TEXTURE_MAG_FILTER,
GL_TEXTURE_MIN_FILTER,
GL_TEXTURE_WRAP_S, and
GL_TEXTURE_WRAP_T
are accepted.
paramsReturns the texture parameter.
glGetTexParameter returns in params the
value of the texture parameter
specified as pname.
target defines the target texture of the active texture unit,
either GL_TEXTURE_2D or GL_TEXTURE_CUBE_MAP,
to specify two-dimensional or cube-mapped texturing.
pname accepts the same symbols as glTexParameter,
with the same interpretations:
GL_TEXTURE_MAG_FILTER
Returns the single-valued texture magnification filter,
a symbolic constant. The initial value is GL_LINEAR.
GL_TEXTURE_MIN_FILTER
Returns the single-valued texture minification filter,
a symbolic constant. The initial value is GL_NEAREST_MIPMAP_LINEAR.
GL_TEXTURE_WRAP_S
Returns the single-valued wrapping function for texture coordinate
,
a symbolic constant. The initial value is GL_REPEAT.
GL_TEXTURE_WRAP_T
Returns the single-valued wrapping function for texture coordinate
,
a symbolic constant. The initial value is GL_REPEAT.
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