glViewport — set the viewport
void glViewport( | GLint x, |
GLint y, | |
GLsizei width, | |
GLsizei height) ; |
x
, y
Specify the lower left corner of the viewport rectangle, in pixels. The initial value is (0,0).
width
, height
Specify the width and height
of the viewport.
When a GL context is first attached to a window,
width
and height
are set to the dimensions of that
window.
glViewport
specifies the affine transformation of
and
from
normalized device coordinates to window coordinates.
Let
be normalized device coordinates.
Then the window coordinates
are computed as follows:
Viewport width and height are silently clamped
to a range that depends on the implementation.
To query this range, call glGet with argument
GL_MAX_VIEWPORT_DIMS
.
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