glBufferData — creates and initializes a buffer object's data store
void glBufferData(
|
GLenum target, |
GLsizeiptr size, | |
const void * data, | |
GLenum usage) ; |
target
Specifies the target to which the buffer object is bound for
glBufferData
, which must be one of the
buffer binding targets in the following table:
Buffer Binding Target | Purpose |
---|---|
GL_ARRAY_BUFFER
|
Vertex attributes |
GL_ATOMIC_COUNTER_BUFFER
|
Atomic counter storage |
GL_COPY_READ_BUFFER
|
Buffer copy source |
GL_COPY_WRITE_BUFFER
|
Buffer copy destination |
GL_DISPATCH_INDIRECT_BUFFER
|
Indirect compute dispatch commands |
GL_DRAW_INDIRECT_BUFFER
|
Indirect command arguments |
GL_ELEMENT_ARRAY_BUFFER
|
Vertex array indices |
GL_PIXEL_PACK_BUFFER
|
Pixel read target |
GL_PIXEL_UNPACK_BUFFER
|
Texture data source |
GL_SHADER_STORAGE_BUFFER
|
Read-write storage for shaders |
GL_TEXTURE_BUFFER
|
Texture data buffer |
GL_TRANSFORM_FEEDBACK_BUFFER
|
Transform feedback buffer |
GL_UNIFORM_BUFFER
|
Uniform block storage |
size
Specifies the size in bytes of the buffer object's new data store.
data
Specifies a pointer to data that will be copied into the data store for initialization,
or NULL
if no data is to be copied.
usage
Specifies the expected usage pattern of the data store. The symbolic constant must be
GL_STREAM_DRAW
, GL_STREAM_READ
, GL_STREAM_COPY
,
GL_STATIC_DRAW
, GL_STATIC_READ
, GL_STATIC_COPY
,
GL_DYNAMIC_DRAW
, GL_DYNAMIC_READ
, or GL_DYNAMIC_COPY
.
glBufferData
creates a new data store for the buffer object currently bound to
target
. Any pre-existing data store is deleted. The new data store is created with the
specified size
in bytes and usage
. If data
is not NULL
, the data store is initialized with data from this pointer. In its initial
state, the new data store is not mapped, it has a NULL
mapped pointer, and its mapped access
is GL_READ_WRITE
.
usage
is a hint to the GL implementation as to how a buffer object's data store will be
accessed. This enables the GL implementation to make more intelligent decisions that may significantly
impact buffer object performance. It does not, however, constrain the actual usage of the data store.
usage
can be broken down into two parts: first, the frequency of access (modification
and usage), and second, the nature of that access. The frequency of access may be one of these:
The data store contents will be modified once and used at most a few times.
The data store contents will be modified once and used many times.
The data store contents will be modified repeatedly and used many times.
The nature of access may be one of these:
The data store contents are modified by the application, and used as the source for GL drawing and image specification commands.
The data store contents are modified by reading data from the GL, and used to return that data when queried by the application.
The data store contents are modified by reading data from the GL, and used as the source for GL drawing and image specification commands.
If data
is NULL
, a data store of the specified size is still created,
but its contents remain uninitialized and thus undefined.
Clients must align data elements consistently with the requirements of the client platform, with an additional base-level requirement that an offset within a buffer to a datum comprising bytes be a multiple of .
The GL_COPY_READ_BUFFER
, GL_COPY_WRITE_BUFFER
,
GL_PIXEL_PACK_BUFFER
,GL_PIXEL_UNPACK_READ_BUFFER
,
GL_TRANSFORM_FEEDBACK_BUFFER
and GL_UNIFORM_BUFFER
targets are available only if the GL ES version is 3.0 or greater.
The GL_ATOMIC_COUNTER_BUFFER
, GL_DISPATCH_INDIRECT_BUFFER
,
GL_DRAW_INDIRECT_BUFFER
and GL_SHADER_STORAGE_BUFFER
targets are available only if the GL ES version is 3.1 or greater.
The GL_TEXTURE_BUFFER
target is available only if the GL ES version is 3.2 or greater.
GL_INVALID_ENUM
is generated if target
is not
one of the accepted buffer targets.
GL_INVALID_ENUM
is generated if usage
is not
GL_STREAM_DRAW
, GL_STREAM_READ
, GL_STREAM_COPY
,
GL_STATIC_DRAW
, GL_STATIC_READ
, GL_STATIC_COPY
,
GL_DYNAMIC_DRAW
, GL_DYNAMIC_READ
, or GL_DYNAMIC_COPY
.
GL_INVALID_VALUE
is generated if size
is negative.
GL_INVALID_OPERATION
is generated if the reserved buffer object name 0 is bound to target
.
GL_OUT_OF_MEMORY
is generated if the GL is unable to create a data store with the specified size
.
glGetBufferParameter with argument GL_BUFFER_SIZE
or GL_BUFFER_USAGE
OpenGL ES API Version | ||||
---|---|---|---|---|
Function Name | 2.0 | 3.0 | 3.1 | 3.2 |
glBufferData | ✔ | ✔ | ✔ | ✔ |
glBindBuffer, glBufferSubData, glMapBufferRange, glUnmapBuffer
Copyright © 2005 Addison-Wesley. Copyright © 2010-2015 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.