glDetachShader — Detaches a shader object from a program object to which it is attached
void glDetachShader(
|
GLuint program, |
GLuint shader); |
program
Specifies the program object from which to detach the shader object.
shader
Specifies the shader object to be detached.
glDetachShader detaches the shader
object specified by shader from the
program object specified by program. This
command can be used to undo the effect of the command
glAttachShader.
If shader has already been flagged
for deletion by a call to
glDeleteShader
and it is not attached to any other program object, it will be
deleted after it has been detached.
GL_INVALID_VALUE is generated if either
program or shader
is a value that was not generated by OpenGL.
GL_INVALID_OPERATION is generated if
program is not a program object.
GL_INVALID_OPERATION is generated if
shader is not a shader object.
GL_INVALID_OPERATION is generated if
shader is not attached to
program.
glGetAttachedShaders with the handle of a valid program object
glGetShaderiv
with arguments shader and
GL_DELETE_STATUS
| OpenGL ES API Version | ||||
|---|---|---|---|---|
| Function Name | 2.0 | 3.0 | 3.1 | 3.2 |
| glDetachShader | ✔ | ✔ | ✔ | ✔ |
Copyright © 2003-2005 3Dlabs Inc. Ltd. Copyright © 2010-2015 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.