glGenerateMipmap — generate mipmaps for a specified texture target
void glGenerateMipmap(
|
GLenum target); |
target
Specifies the target to which the texture whose mimaps to generate is bound. target must
be GL_TEXTURE_2D, GL_TEXTURE_3D,
GL_TEXTURE_2D_ARRAY, GL_TEXTURE_CUBE_MAP or GL_TEXTURE_CUBE_MAP_ARRAY.
glGenerateMipmap generates mipmaps for the texture attached
to target of the active texture unit. For cube map or cube map array textures,
a GL_INVALID_OPERATION error is generated if the texture
attached to target is not cube or cube array complete.
Mipmap generation replaces texel array levels through with arrays derived from the array, regardless of their previous contents. All other mimap arrays, including the array, are left unchanged by this computation.
The internal formats of the derived mipmap arrays all match those of the array. The contents of the derived arrays are computed by repeated, filtered reduction of the array. For two-dimensional array and cube map array textures, each layer is filtered independently.
GL_INVALID_ENUM is generated if target is not
one of the accepted texture targets.
GL_INVALID_OPERATION is generated if target is
GL_TEXTURE_CUBE_MAP or GL_TEXTURE_CUBE_MAP_ARRAY
and the texture bound to target is not cube or cube array complete.
GL_INVALID_OPERATION is generated if the
array is stored in a compressed internal format.
GL_INVALID_OPERATION is generated if the
array was not specified with an unsized internal format or a sized internal format that is both
color-renderable and texture-filterable.
| OpenGL ES API Version | ||||
|---|---|---|---|---|
| Function Name | 2.0 | 3.0 | 3.1 | 3.2 |
| glGenerateMipmap | ✔ | ✔ | ✔ | ✔ |
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