glGetAttribLocation — Returns the location of an attribute variable
                GLint glGetAttribLocation(
               | 
              GLuint program, | 
const GLchar *name); | 
            
program
                
              
            Specifies the program object to be queried.
name
                
              
            Points to a null terminated string containing the name of the attribute variable whose location is to be queried.
glGetAttribLocation queries the
    previously linked program object specified by
    program for the attribute variable
    specified by name and returns the index
    of the generic vertex attribute that is bound to that attribute
    variable. If name is a matrix attribute
    variable, the index of the first column of the matrix is
    returned. If the named attribute variable is not an active
    attribute in the specified program object or if
    name starts with the reserved prefix
    "gl_", a value of -1 is returned.
The association between an attribute variable name and a
    generic attribute index can be specified at any time by calling
    glBindAttribLocation.
    Attribute bindings do not go into effect until
    glLinkProgram
    is called. After a program object has been linked successfully,
    the index values for attribute variables remain fixed until the
    next link command occurs. The attribute values can only be
    queried after a link if the link was successful.
    glGetAttribLocation returns the binding
    that actually went into effect the last time
    glLinkProgram
    was called for the specified program object. Attribute bindings
    that have been specified since the last link operation are not
    returned by glGetAttribLocation.
GL_INVALID_OPERATION is generated if
    program is not a value generated by
    OpenGL.
GL_INVALID_OPERATION is generated if
    program is not a program object.
GL_INVALID_OPERATION is generated if
    program has not been successfully
    linked.
glGetActiveAttrib
    with argument program and the index of an
    active attribute
| OpenGL ES API Version | ||||
|---|---|---|---|---|
| Function Name | 2.0 | 3.0 | 3.1 | 3.2 | 
                  glGetAttribLocation
                 | 
                ✔ | ✔ | ✔ | ✔ | 
Copyright © 2003-2005 3Dlabs Inc. Ltd. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.