glTexStorage3D — simultaneously specify storage for all levels of a three-dimensional, two-dimensional array, or cube map array texture
void glTexStorage3D(
|
GLenum target, |
GLsizei levels, | |
GLenum internalformat, | |
GLsizei width, | |
GLsizei height, | |
GLsizei depth) ; |
target
Specify the target of the operation. target
must be
one of GL_TEXTURE_3D
, GL_TEXTURE_2D_ARRAY
,
or GL_TEXTURE_CUBE_MAP_ARRAY
.
levels
Specify the number of texture levels.
internalformat
Specifies the sized internal format to be used to store texture image data.
width
Specifies the width of the texture, in texels.
height
Specifies the height of the texture, in texels.
depth
Specifies the depth of the texture, in texels.
glTexStorage3D
specifies the storage requirements for all levels
of a three-dimensional or two-dimensional array texture simultaneously. Once a texture is specified with this
command, the format and dimensions of all levels become immutable.
The contents of the image may still be modified, however, its storage requirements
may not change. Such a texture is referred to as an immutable-format
texture.
The behavior of glTexStorage3D
depends on the target
parameter.
When target
is GL_TEXTURE_3D
,
calling glTexStorage3D
is equivalent, assuming no errors are generated,
to executing the following pseudo-code:
for (i = 0; i < levels; i++) { glTexImage3D(target, i, internalformat, width, height, depth, 0, format, type, NULL); width = max(1, (width / 2)); height = max(1, (height / 2)); depth = max(1, (depth / 2)); }
When target
is GL_TEXTURE_2D_ARRAY
or GL_TEXTURE_CUBE_MAP_ARRAY
,
glTexStorage3D
is equivalent to:
for (i = 0; i < levels; i++) { glTexImage3D(target, i, internalformat, width, height, depth, 0, format, type, NULL); width = max(1, (width / 2)); height = max(1, (height / 2)); }
Since no texture data is actually provided, the values used in the pseudo-code
for format
and type
are
irrelevant and may be considered to be any values that are legal for the
chosen internalformat
enumerant. internalformat
must be one of the sized internal formats given in Table 1, or one of the compressed internal
formats given in Table 2 below. Upon success,
the value of GL_TEXTURE_IMMUTABLE_FORMAT
becomes
GL_TRUE
. The value of GL_TEXTURE_IMMUTABLE_FORMAT
may be discovered by calling glGetTexParameter
with pname
set to GL_TEXTURE_IMMUTABLE_FORMAT
.
No further changes to the dimensions or format of the texture object may be
made. Using any command that might alter the dimensions or format of the
texture object (such as glTexImage3D or
another call to glTexStorage3D
) will result in the
generation of a GL_INVALID_OPERATION
error, even if it
would not, in fact, alter the dimensions or format of the object.
Sized Internal Format | Format | Type | Red Bits | Green Bits | Blue Bits | Alpha Bits | Shared Bits | Color renderable | Texture filterable |
---|---|---|---|---|---|---|---|---|---|
GL_R8
|
GL_RED
|
GL_UNSIGNED_BYTE
|
8 | Y | Y | ||||
GL_R8_SNORM
|
GL_RED
|
GL_BYTE
|
s8 | Y | |||||
GL_R16F
|
GL_RED
|
GL_HALF_FLOAT ,GL_FLOAT |
f16 | Y | Y | ||||
GL_R32F
|
GL_RED
|
GL_FLOAT
|
f32 | Y | |||||
GL_R8UI
|
GL_RED_INTEGER
|
GL_UNSIGNED_BYTE
|
ui8 | Y | |||||
GL_R8I
|
GL_RED_INTEGER
|
GL_BYTE
|
i8 | Y | |||||
GL_R16UI
|
GL_RED_INTEGER
|
GL_UNSIGNED_SHORT
|
ui16 | Y | |||||
GL_R16I
|
GL_RED_INTEGER
|
GL_SHORT
|
i16 | Y | |||||
GL_R32UI
|
GL_RED_INTEGER
|
GL_UNSIGNED_INT
|
ui32 | Y | |||||
GL_R32I
|
GL_RED_INTEGER
|
GL_INT
|
i32 | Y | |||||
GL_RG8
|
GL_RG
|
GL_UNSIGNED_BYTE
|
8 | 8 | Y | Y | |||
GL_RG8_SNORM
|
GL_RG
|
GL_BYTE
|
s8 | s8 | Y | ||||
GL_RG16F
|
GL_RG
|
GL_HALF_FLOAT ,GL_FLOAT |
f16 | f16 | Y | Y | |||
GL_RG32F
|
GL_RG
|
GL_FLOAT
|
f32 | f32 | Y | ||||
GL_RG8UI
|
GL_RG_INTEGER
|
GL_UNSIGNED_BYTE
|
ui8 | ui8 | Y | ||||
GL_RG8I
|
GL_RG_INTEGER
|
GL_BYTE
|
i8 | i8 | Y | ||||
GL_RG16UI
|
GL_RG_INTEGER
|
GL_UNSIGNED_SHORT
|
ui16 | ui16 | Y | ||||
GL_RG16I
|
GL_RG_INTEGER
|
GL_SHORT
|
i16 | i16 | Y | ||||
GL_RG32UI
|
GL_RG_INTEGER
|
GL_UNSIGNED_INT
|
ui32 | ui32 | Y | ||||
GL_RG32I
|
GL_RG_INTEGER
|
GL_INT
|
i32 | i32 | Y | ||||
GL_RGB8
|
GL_RGB
|
GL_UNSIGNED_BYTE
|
8 | 8 | 8 | Y | Y | ||
GL_SRGB8
|
GL_RGB
|
GL_UNSIGNED_BYTE
|
8 | 8 | 8 | Y | |||
GL_RGB565
|
GL_RGB
|
GL_UNSIGNED_BYTE ,
GL_UNSIGNED_SHORT_5_6_5 |
5 | 6 | 5 | Y | Y | ||
GL_RGB8_SNORM
|
GL_RGB
|
GL_BYTE
|
s8 | s8 | s8 | Y | |||
GL_R11F_G11F_B10F
|
GL_RGB
|
GL_UNSIGNED_INT_10F_11F_11F_REV ,
GL_HALF_FLOAT ,
GL_FLOAT |
f11 | f11 | f10 | Y | Y | ||
GL_RGB9_E5
|
GL_RGB
|
GL_UNSIGNED_INT_5_9_9_9_REV ,
GL_HALF_FLOAT ,
GL_FLOAT |
9 | 9 | 9 | 5 | Y | ||
GL_RGB16F
|
GL_RGB
|
GL_HALF_FLOAT ,
GL_FLOAT |
f16 | f16 | f16 | Y | |||
GL_RGB32F
|
GL_RGB
|
GL_FLOAT
|
f32 | f32 | f32 | ||||
GL_RGB8UI
|
GL_RGB_INTEGER
|
GL_UNSIGNED_BYTE
|
ui8 | ui8 | ui8 | ||||
GL_RGB8I
|
GL_RGB_INTEGER
|
GL_BYTE
|
i8 | i8 | i8 | ||||
GL_RGB16UI
|
GL_RGB_INTEGER
|
GL_UNSIGNED_SHORT
|
ui16 | ui16 | ui16 | ||||
GL_RGB16I
|
GL_RGB_INTEGER
|
GL_SHORT
|
i16 | i16 | i16 | ||||
GL_RGB32UI
|
GL_RGB_INTEGER
|
GL_UNSIGNED_INT
|
ui32 | ui32 | ui32 | ||||
GL_RGB32I
|
GL_RGB_INTEGER
|
GL_INT
|
i32 | i32 | i32 | ||||
GL_RGBA8
|
GL_RGBA
|
GL_UNSIGNED_BYTE
|
8 | 8 | 8 | 8 | Y | Y | |
GL_SRGB8_ALPHA8
|
GL_RGBA
|
GL_UNSIGNED_BYTE
|
8 | 8 | 8 | 8 | Y | Y | |
GL_RGBA8_SNORM
|
GL_RGBA
|
GL_BYTE
|
s8 | s8 | s8 | s8 | Y | ||
GL_RGB5_A1
|
GL_RGBA
|
GL_UNSIGNED_BYTE ,
GL_UNSIGNED_SHORT_5_5_5_1 ,
GL_UNSIGNED_INT_2_10_10_10_REV |
5 | 5 | 5 | 1 | Y | Y | |
GL_RGBA4
|
GL_RGBA
|
GL_UNSIGNED_BYTE ,
GL_UNSIGNED_SHORT_4_4_4_4 |
4 | 4 | 4 | 4 | Y | Y | |
GL_RGB10_A2
|
GL_RGBA
|
GL_UNSIGNED_INT_2_10_10_10_REV
|
10 | 10 | 10 | 2 | Y | Y | |
GL_RGBA16F
|
GL_RGBA
|
GL_HALF_FLOAT ,
GL_FLOAT |
f16 | f16 | f16 | f16 | Y | Y | |
GL_RGBA32F
|
GL_RGBA
|
GL_FLOAT
|
f32 | f32 | f32 | f32 | Y | ||
GL_RGBA8UI
|
GL_RGBA_INTEGER
|
GL_UNSIGNED_BYTE
|
ui8 | ui8 | ui8 | ui8 | Y | ||
GL_RGBA8I
|
GL_RGBA_INTEGER
|
GL_BYTE
|
i8 | i8 | i8 | i8 | Y | ||
GL_RGB10_A2UI
|
GL_RGBA_INTEGER
|
GL_UNSIGNED_INT_2_10_10_10_REV
|
ui10 | ui10 | ui10 | ui2 | Y | ||
GL_RGBA16UI
|
GL_RGBA_INTEGER
|
GL_UNSIGNED_SHORT
|
ui16 | ui16 | ui16 | ui16 | Y | ||
GL_RGBA16I
|
GL_RGBA_INTEGER
|
GL_SHORT
|
i16 | i16 | i16 | i16 | Y | ||
GL_RGBA32I
|
GL_RGBA_INTEGER
|
GL_INT
|
i32 | i32 | i32 | i32 | Y | ||
GL_RGBA32UI
|
GL_RGBA_INTEGER
|
GL_UNSIGNED_INT
|
ui32 | ui32 | ui32 | ui32 | Y |
Sized Internal Format | Format | Type | Depth Bits | Stencil Bits |
---|---|---|---|---|
GL_DEPTH_COMPONENT16
|
GL_DEPTH_COMPONENT
|
GL_UNSIGNED_SHORT ,
GL_UNSIGNED_INT |
16 | |
GL_DEPTH_COMPONENT24
|
GL_DEPTH_COMPONENT
|
GL_UNSIGNED_INT
|
24 | |
GL_DEPTH_COMPONENT32F
|
GL_DEPTH_COMPONENT
|
GL_FLOAT
|
f32 | |
GL_DEPTH24_STENCIL8
|
GL_DEPTH_STENCIL
|
GL_UNSIGNED_INT_24_8
|
24 | 8 |
GL_DEPTH32F_STENCIL8
|
GL_DEPTH_STENCIL
|
GL_FLOAT_32_UNSIGNED_INT_24_8_REV
|
f32 | 8 |
GL_STENCIL_INDEX8
|
GL_STENCIL_INDEX
|
GL_UNSIGNED_BYTE
|
8 |
Compressed Internal Format | Base Internal Format | Image Size |
---|---|---|
GL_COMPRESSED_R11_EAC
|
GL_RED
|
ceil(width /4) * ceil(height /4) * 8 |
GL_COMPRESSED_SIGNED_R11_EAC
|
GL_RED
|
ceil(width /4) * ceil(height /4) * 8 |
GL_COMPRESSED_RG11_EAC
|
GL_RG
|
ceil(width /4) * ceil(height /4) * 16 |
GL_COMPRESSED_SIGNED_RG11_EAC
|
GL_RG
|
ceil(width /4) * ceil(height /4) * 16 |
GL_COMPRESSED_RGB8_ETC2
|
GL_RGB
|
ceil(width /4) * ceil(height /4) * 8 |
GL_COMPRESSED_SRGB8_ETC2
|
GL_RGB
|
ceil(width /4) * ceil(height /4) * 8 |
GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
|
GL_RGBA
|
ceil(width /4) * ceil(height /4) * 8 |
GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
|
GL_RGBA
|
ceil(width /4) * ceil(height /4) * 8 |
GL_COMPRESSED_RGBA8_ETC2_EAC
|
GL_RGBA
|
ceil(width /4) * ceil(height /4) * 16 |
GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
|
GL_RGBA
|
ceil(width /4) * ceil(height /4) * 16 |
GL_COMPRESSED_RGBA_ASTC_4x4
|
GL_RGBA
|
ceil(width /4) * ceil(height /4) * 16 |
GL_COMPRESSED_RGBA_ASTC_5x4
|
GL_RGBA
|
ceil(width /5) * ceil(height /4) * 16 |
GL_COMPRESSED_RGBA_ASTC_5x5
|
GL_RGBA
|
ceil(width /5) * ceil(height /5) * 16 |
GL_COMPRESSED_RGBA_ASTC_6x5
|
GL_RGBA
|
ceil(width /6) * ceil(height /5) * 16 |
GL_COMPRESSED_RGBA_ASTC_6x6
|
GL_RGBA
|
ceil(width /6) * ceil(height /6) * 16 |
GL_COMPRESSED_RGBA_ASTC_8x5
|
GL_RGBA
|
ceil(width /8) * ceil(height /5) * 16 |
GL_COMPRESSED_RGBA_ASTC_8x6
|
GL_RGBA
|
ceil(width /8) * ceil(height /6) * 16 |
GL_COMPRESSED_RGBA_ASTC_8x8
|
GL_RGBA
|
ceil(width /8) * ceil(height /8) * 16 |
GL_COMPRESSED_RGBA_ASTC_10x5
|
GL_RGBA
|
ceil(width /10) * ceil(height /5) * 16 |
GL_COMPRESSED_RGBA_ASTC_10x6
|
GL_RGBA
|
ceil(width /10) * ceil(height /6) * 16 |
GL_COMPRESSED_RGBA_ASTC_10x8
|
GL_RGBA
|
ceil(width /10) * ceil(height /8) * 16 |
GL_COMPRESSED_RGBA_ASTC_10x10
|
GL_RGBA
|
ceil(width /10) * ceil(height /10) * 16 |
GL_COMPRESSED_RGBA_ASTC_12x10
|
GL_RGBA
|
ceil(width /12) * ceil(height /10) * 16 |
GL_COMPRESSED_RGBA_ASTC_12x12
|
GL_RGBA
|
ceil(width /12) * ceil(height /12) * 16 |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4
|
GL_RGBA
|
ceil(width /4) * ceil(height /4) * 16 |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4
|
GL_RGBA
|
ceil(width /5) * ceil(height /4) * 16 |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5
|
GL_RGBA
|
ceil(width /5) * ceil(height /5) * 16 |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5
|
GL_RGBA
|
ceil(width /6) * ceil(height /5) * 16 |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6
|
GL_RGBA
|
ceil(width /6) * ceil(height /6) * 16 |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5
|
GL_RGBA
|
ceil(width /8) * ceil(height /5) * 16 |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6
|
GL_RGBA
|
ceil(width /8) * ceil(height /6) * 16 |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8
|
GL_RGBA
|
ceil(width /8) * ceil(height /8) * 16 |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5
|
GL_RGBA
|
ceil(width /10) * ceil(height /5) * 16 |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6
|
GL_RGBA
|
ceil(width /10) * ceil(height /6) * 16 |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8
|
GL_RGBA
|
ceil(width /10) * ceil(height /8) * 16 |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10
|
GL_RGBA
|
ceil(width /10) * ceil(height /10) * 16 |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10
|
GL_RGBA
|
ceil(width /12) * ceil(height /10) * 16 |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12
|
GL_RGBA
|
ceil(width /12) * ceil(height /12) * 16 |
GL_INVALID_OPERATION
is generated if the default texture object is curently bound to target
.
GL_INVALID_OPERATION
is generated if the texture object curently bound to target
already has GL_TEXTURE_IMMUTABLE_FORMAT
set to GL_TRUE
.
GL_INVALID_ENUM
is generated if internalformat
is not a
valid sized internal format.
GL_INVALID_ENUM
is generated if target
is not
one of the accepted target enumerants.
GL_INVALID_VALUE
is generated if width
, height
,
depth
or levels
are less than 1.
GL_INVALID_VALUE
is generated if target
is GL_TEXTURE_2D_ARRAY
or GL_TEXTURE_CUBE_MAP_ARRAY
and width
and height
are not equal, or
depth
is not a multiple of six.
GL_INVALID_OPERATION
is generated if target
is GL_TEXTURE_3D
and levels
is greater than
.
GL_INVALID_OPERATION
is generated if target
is GL_TEXTURE_2D_ARRAY
or
GL_TEXTURE_CUBE_MAP_ARRAY
,
and levels
is greater than
.
OpenGL ES API Version | ||||
---|---|---|---|---|
Function Name | 2.0 | 3.0 | 3.1 | 3.2 |
glTexStorage3D | - | ✔ | ✔ | ✔ |
Copyright © 2011-2015 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.