glClearBuffer — clear individual buffers of the currently bound draw framebuffer
void glClearBufferiv( | GLenum buffer, |
| GLint drawBuffer, | |
const GLint * value); |
void glClearBufferuiv( | GLenum buffer, |
| GLint drawBuffer, | |
const GLuint * value); |
void glClearBufferfv( | GLenum buffer, |
| GLint drawBuffer, | |
const GLfloat * value); |
void glClearBufferfi( | GLenum buffer, |
| GLint drawBuffer, | |
| GLfloat depth, | |
GLint stencil); |
bufferSpecify the buffer to clear.
drawBufferSpecify a particular draw buffer to clear.
valueFor color buffers, a pointer to a four-element vector specifying R, G, B and A values to clear the buffer to. For depth buffers, a pointer to a single depth value to clear the buffer to. For stencil buffers, a pointer to a single stencil value to clear the buffer to.
depthThe value to clear a depth render buffer to.
stencilThe value to clear a stencil render buffer to.
glClearBuffer* clears the specified buffer to the specified value(s). If buffer is
GL_COLOR, a particular draw buffer GL_DRAW_BUFFER is specified
by passing ii as drawBuffer. In this case, value points to
a four-element vector specifying the R, G, B and A color to clear that draw buffer to. If buffer is
one of GL_FRONT, GL_BACK, GL_LEFT, GL_RIGHT,
or GL_FRONT_AND_BACK, identifying multiple buffers, each selected buffer is cleared to the same value.
Clamping and conversion for fixed-point color buffers are performed in the same fashion as
glClearColor.
If buffer is GL_DEPTH, drawBuffer must be zero, and value
points to a single value to clear the depth buffer to. Only glClearBufferfv should be used to clear
depth buffers. Clamping and conversion for fixed-point depth buffers are performed in the same fashion as
glClearDepth.
If buffer is GL_STENCIL, drawBuffer must be zero, and value
points to a single value to clear the stencil buffer to. Only glClearBufferiv should be used to clear
stencil buffers. Masking and type conversion are performed in the same fashion as
glClearStencil.
glClearBufferfi may be used to clear the depth and stencil buffers. buffer must be
GL_DEPTH_STENCIL and drawBuffer must be zero. depth and
stencil are the depth and stencil values, respectively.
The result of glClearBuffer is undefined if no conversion between the type of value
and the buffer being cleared is defined. However, this is not an error.
GL_INVALID_ENUM is generated by glClearBufferif, glClearBufferfv
and glClearBufferuiv if buffer is not GL_COLOR,
GL_FRONT, GL_BACK, GL_LEFT, GL_RIGHT,
GL_FRONT_AND_BACK, GL_DEPTH or GL_STENCIL.
GL_INVALID_ENUM is generated by glClearBufferfi if buffer
is not GL_DEPTH_STENCIL.
GL_INVALID_VALUE is generated if buffer is GL_COLOR,
GL_FRONT, GL_BACK, GL_LEFT, GL_RIGHT,
or GL_FRONT_AND_BACK and drawBuffer is greater than or equal to GL_MAX_DRAW_BUFFERS.
GL_INVALID_VALUE is generated if buffer is GL_DEPTH,
GL_STENCIL or GL_DEPTH_STENCIL and drawBuffer is not zero.
Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.