glIsSync — determine if a name corresponds to a sync object
GLboolean glIsSync( | GLsync sync); |
glIsSync returns GL_TRUE if sync is currently the name of a sync object.
If sync is not the name of a sync object, or if an error occurs, glIsSync returns
GL_FALSE. Note that zero is not the name of a sync object.
Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.