glDeleteBuffers — delete named buffer objects
void glDeleteBuffers(
|
GLsizei n, |
const GLuint * buffers); |
n
Specifies the number of buffer objects to be deleted.
buffers
Specifies an array of buffer objects to be deleted.
glDeleteBuffers deletes n buffer objects named by the elements of the array buffers.
After a buffer object is deleted, it has no contents,
and its name is free for reuse (for example by glGenBuffers).
If a buffer object that is currently bound is deleted, the binding reverts
to 0 (the absence of any buffer object).
glDeleteBuffers silently ignores 0's and names that do not correspond to
existing buffer objects.
GL_INVALID_VALUE is generated if n is negative.
| OpenGL Version | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Function / Feature Name | 2.0 | 2.1 | 3.0 | 3.1 | 3.2 | 3.3 | 4.0 | 4.1 | 4.2 | 4.3 | 4.4 | 4.5 | 4.6 |
glDeleteBuffers
|
✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
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