glGenTextures — generate texture names
void glGenTextures(
|
GLsizei n, |
GLuint * textures); |
n
Specifies the number of texture names to be generated.
textures
Specifies an array in which the generated texture names are stored.
glGenTextures returns n texture names in textures.
There is no guarantee that the names form a contiguous set of integers;
however, it is guaranteed that none of the returned names was in use
immediately before the call to glGenTextures.
The generated textures have no dimensionality; they assume the dimensionality of the texture target to which they are first bound (see glBindTexture).
Texture names returned by a call to glGenTextures are not returned by
subsequent calls, unless they are first deleted with
glDeleteTextures.
GL_INVALID_VALUE is generated if n is negative.
| OpenGL Version | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Function / Feature Name | 2.0 | 2.1 | 3.0 | 3.1 | 3.2 | 3.3 | 4.0 | 4.1 | 4.2 | 4.3 | 4.4 | 4.5 | 4.6 |
glGenTextures
|
✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
glBindTexture, glCopyTexImage1D, glCopyTexImage2D, glDeleteTextures, glGet, glGetTexParameter, glTexImage1D, glTexImage2D, glTexImage3D, glTexParameter
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