glIsQuery — determine if a name corresponds to a query object
GLboolean glIsQuery( | GLuint id); |
id Specifies a value that may be the name of a query object.
glIsQuery returns GL_TRUE if id is currently the name of a query object. If id is zero, or is a non-zero value that is not currently the name of a query object, or if an error occurs, glIsQuery returns GL_FALSE.
A name returned by glGenQueries, but not yet associated with a query object by calling glBeginQuery, is not the name of a query object.
| OpenGL Version | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Function / Feature Name | 2.0 | 2.1 | 3.0 | 3.1 | 3.2 | 3.3 | 4.0 | 4.1 | 4.2 | 4.3 | 4.4 | 4.5 | 4.6 |
glIsQuery | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
glBeginQuery, glDeleteQueries, glEndQuery, glGenQueries
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