glPolygonOffset — set the scale and units used to calculate depth values
void glPolygonOffset(
|
GLfloat factor, |
GLfloat units) ; |
factor
Specifies a scale factor that is used to create a variable depth offset for each polygon. The initial value is 0.
units
Is multiplied by an implementation-specific value to create a constant depth offset. The initial value is 0.
When GL_POLYGON_OFFSET_FILL
, GL_POLYGON_OFFSET_LINE
, or
GL_POLYGON_OFFSET_POINT
is enabled, each
fragment's depth value will be offset after it is interpolated
from the depth values of the appropriate vertices.
The value of the offset is
,
where
is a measurement of the change in depth relative to the screen
area of the polygon, and
is the smallest value that is guaranteed to
produce a resolvable offset for a given implementation.
The offset is added before the depth test is performed and before
the value is written into the depth buffer.
glPolygonOffset
is useful for rendering hidden-line images, for applying decals
to surfaces, and for rendering solids with highlighted edges.
glIsEnabled with argument
GL_POLYGON_OFFSET_FILL
,
GL_POLYGON_OFFSET_LINE
,
or GL_POLYGON_OFFSET_POINT
.
glGet with argument GL_POLYGON_OFFSET_FACTOR
or
GL_POLYGON_OFFSET_UNITS
.
OpenGL Version | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Function / Feature Name | 2.0 | 2.1 | 3.0 | 3.1 | 3.2 | 3.3 | 4.0 | 4.1 | 4.2 | 4.3 | 4.4 | 4.5 |
glPolygonOffset
|
✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
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