glVertexAttribDivisor — modify the rate at which generic vertex attributes advance during instanced rendering
void glVertexAttribDivisor(
|
GLuint index, |
GLuint divisor); |
index
Specify the index of the generic vertex attribute.
divisor
Specify the number of instances that will pass between updates of the generic attribute at slot index.
glVertexAttribDivisor modifies the rate at which generic vertex attributes advance when rendering
multiple instances of primitives in a single draw call. If divisor is zero, the attribute at slot
index advances once per vertex. If divisor is non-zero, the attribute advances
once per divisor instances of the set(s) of vertices being rendered. An attribute
is referred to as instanced if its GL_VERTEX_ATTRIB_ARRAY_DIVISOR value is non-zero.
index must be less than the value of GL_MAX_VERTEX_ATTRIBS.
glVertexAttribDivisor is available only if the GL version is 3.3 or higher.
GL_INVALID_VALUE is generated if index is greater
than or equal to the value of GL_MAX_VERTEX_ATTRIBS.
| OpenGL Version | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Function / Feature Name | 2.0 | 2.1 | 3.0 | 3.1 | 3.2 | 3.3 | 4.0 | 4.1 | 4.2 | 4.3 | 4.4 | 4.5 | 4.6 |
glVertexAttribDivisor
|
- | - | - | - | - | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
glVertexAttribPointer,
glEnableVertexAttribArray,
glDisableVertexAttribArray
Copyright © 2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.