glViewportIndexed — set a specified viewport
void glViewportIndexedf(
|
GLuint index, |
GLfloat x, | |
GLfloat y, | |
GLfloat w, | |
GLfloat h) ; |
void glViewportIndexedfv(
|
GLuint index, |
const GLfloat *v) ; |
index
Specify the first viewport to set.
x
,
y
For glViewportIndexedf
, specifies the lower left corner of
the viewport rectangle, in pixels. The initial value is (0,0).
w
,
h
For glViewportIndexedf
, specifies the width and height
of the viewport.
When a GL context is first attached to a window,
w
and h
are set to the dimensions of that
window.
v
For glViewportIndexedfv
, specifies the address of an array containing the viewport parameters.
glViewportIndexedf
and glViewportIndexedfv
specify the parameters for a single viewport.
index
specifies the index of the viewport
to modify.
index
must be less than the value of GL_MAX_VIEWPORTS
.
For glViewportIndexedf
, x
, y
,
w
, and h
specify the left, bottom, width and height
of the viewport in pixels, respectively.
For glViewportIndexedfv
, v
contains the address of an array of floating
point values specifying the
left (),
bottom (),
width (),
and height ()
of each viewport, in that order.
and give
the location of the viewport's lower left corner, and
and
give the width and height of the viewport, respectively.
The viewport specifies the affine transformation of
and
from
normalized device coordinates to window coordinates.
Let
be normalized device coordinates.
Then the window coordinates
are computed as follows:
The location of the viewport's bottom left corner, given by
(, )
is clamped to be within the implementaiton-dependent viewport bounds range.
The viewport bounds range [, ]
can be determined by calling glGet with argument
GL_VIEWPORT_BOUNDS_RANGE
.
Viewport width and height are silently clamped
to a range that depends on the implementation.
To query this range, call glGet with argument
GL_MAX_VIEWPORT_DIMS
.
The precision with which the GL interprets the floating point viewport bounds is implementation-dependent
and may be determined by querying the impementation-defined constant GL_VIEWPORT_SUBPIXEL_BITS
.
Calling glViewportIndexedfv
is equivalent to calling glViewportArray
with first
set to index
, count
set to
1 and v
passsed directly. glViewportIndexedf
is equivalent
to:
void glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h) { const float v[4] = { x, y, w, h }; glViewportArrayv(index, 1, v); }
GL_INVALID_VALUE
is generated if index
is greater than or equal to
the value of GL_MAX_VIEWPORTS
.
GL_INVALID_VALUE
is generated if either w
or h
is negative.
glGet with argument GL_VIEWPORT
glGet with argument GL_MAX_VIEWPORT_DIMS
glGet with argument GL_VIEWPORT_BOUNDS_RANGE
glGet with argument GL_VIEWPORT_SUBPIXEL_BITS
OpenGL Version | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Function / Feature Name | 2.0 | 2.1 | 3.0 | 3.1 | 3.2 | 3.3 | 4.0 | 4.1 | 4.2 | 4.3 | 4.4 | 4.5 |
glViewportIndexedf
|
- | - | - | - | - | - | - | ✔ | ✔ | ✔ | ✔ | ✔ |
glViewportIndexedfv
|
- | - | - | - | - | - | - | ✔ | ✔ | ✔ | ✔ | ✔ |
Copyright © 2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.