glBlendColor — set the blend color
void glBlendColor(
|
GLfloat red, |
GLfloat green, | |
GLfloat blue, | |
GLfloat alpha) ; |
red
,
green
,
blue
,
alpha
specify the components of GL_BLEND_COLOR
The GL_BLEND_COLOR
may be used to calculate the source and destination
blending factors. If destination framebuffer components use an unsigned normalized
fixed-point representation, the constant color components are clamped to the range
when computing the blend factors. See glBlendFunc for a complete description of the
blending operations.
Initially the GL_BLEND_COLOR
is set to (0, 0, 0, 0).
glGet with an argument of GL_BLEND_COLOR
OpenGL ES API Version | ||||
---|---|---|---|---|
Function Name | 2.0 | 3.0 | 3.1 | 3.2 |
glBlendColor | ✔ | ✔ | ✔ | ✔ |
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