glBlendColor — set the blend color
void glBlendColor(
|
GLfloat red, |
GLfloat green, | |
GLfloat blue, | |
GLfloat alpha) ; |
red
,
green
,
blue
,
alpha
specify the components of GL_BLEND_COLOR
The GL_BLEND_COLOR
may be used to calculate the source and destination
blending factors. The color components are clamped to the range
before being stored. See glBlendFunc for a complete description of the
blending operations.
Initially the GL_BLEND_COLOR
is set to (0, 0, 0, 0).
The type of the red
,
green
, blue
,
and alpha
parameters was changed from
GLclampf to GLfloat. This change is transparent to user code
and is described in detail on the
removedTypes
page.
glGet with an argument of GL_BLEND_COLOR
OpenGL Version | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Function / Feature Name | 2.0 | 2.1 | 3.0 | 3.1 | 3.2 | 3.3 | 4.0 | 4.1 | 4.2 | 4.3 | 4.4 | 4.5 |
glBlendColor
|
✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
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