glBlendFuncSeparate — specify pixel arithmetic for RGB and alpha components separately
void glBlendFuncSeparate(
|
GLenum srcRGB, |
GLenum dstRGB, | |
GLenum srcAlpha, | |
GLenum dstAlpha) ; |
void glBlendFuncSeparatei(
|
GLuint buf, |
GLenum srcRGB, | |
GLenum dstRGB, | |
GLenum srcAlpha, | |
GLenum dstAlpha) ; |
buf
For glBlendFuncSeparatei
, specifies the index of the draw
buffer for which to set the blend functions.
srcRGB
Specifies how the red, green, and blue blending factors are computed.
The initial value is GL_ONE
.
dstRGB
Specifies how the red, green, and blue destination blending factors are
computed.
The initial value is GL_ZERO
.
srcAlpha
Specified how the alpha source blending factor is computed.
The initial value is GL_ONE
.
dstAlpha
Specified how the alpha destination blending factor is computed.
The initial value is GL_ZERO
.
Pixels can be drawn using a function that blends
the incoming (source) RGBA values with the RGBA values
that are already in the frame buffer (the destination values).
Blending is initially disabled.
Use glEnable and glDisable with argument GL_BLEND
to enable and disable blending.
glBlendFuncSeparate
defines the operation of blending for all draw buffers when it is enabled.
glBlendFuncSeparatei
defines the operation of blending for a single draw buffer
specified by buf
when enabled for that draw buffer.
srcRGB
specifies which method is used to scale the
source RGB-color components.
dstRGB
specifies which method is used to scale the
destination RGB-color components.
Likewise, srcAlpha
specifies which method is used to scale the source alpha
color component, and dstAlpha
specifies which method is used to scale the
destination alpha component.
The possible methods are described in the following table.
Each method defines four scale factors,
one each for red, green, blue, and alpha.
In the table and in subsequent equations, source and destination color components are referred to as , and , respectively. The color specified by glBlendColor is referred to as .
Source and destination scale factors are referred to as and . All scale factors have range .
Prior to blending, unsigned normalized fixed-point color components undergo
an implied conversion to floating-point using equation 2.1. This conversion must
leave the values 0 and 1 invariant. Blending computations are treated as if carried
out in floating-point and will be performed with a precision and dynamic range no
lower than that used to represent destination components.
If the value of GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
for the
framebuffer attachment corresponding to the destination buffer is GL_SRGB
,
the R, G, and B destination color values (after conversion from fixed-point
to floating-point) are considered to be encoded for the sRGB color space and
hence must be linearized prior to their use in blending. Each R, G, and B component
is converted in the same fashion described for sRGB texture components.
Parameter | RGB Factor | Alpha Factor |
---|---|---|
GL_ZERO
|
||
GL_ONE
|
||
GL_SRC_COLOR
|
||
GL_ONE_MINUS_SRC_COLOR
|
||
GL_DST_COLOR
|
||
GL_ONE_MINUS_DST_COLOR
|
||
GL_SRC_ALPHA
|
||
GL_ONE_MINUS_SRC_ALPHA
|
||
GL_DST_ALPHA
|
||
GL_ONE_MINUS_DST_ALPHA
|
||
GL_CONSTANT_COLOR
|
||
GL_ONE_MINUS_CONSTANT_COLOR
|
||
GL_CONSTANT_ALPHA
|
||
GL_ONE_MINUS_CONSTANT_ALPHA
|
||
GL_SRC_ALPHA_SATURATE
|
In the table,
To determine the blended RGBA values of a pixel, the system uses the following equations:
If the value of GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
for the framebuffer
attachment corresponding to the destination buffer is GL_SRGB
, the R, G, and B
values after blending are converted into the non-linear sRGB color space by computing
where cl is the R, G, or B element and cs is the result (effectively converted into an
sRGB color space).
If GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
is not GL_SRGB
, then
cs = cl:
The resulting cs values for R, G, and B, and the unmodified A form a new
RGBA color value. If the color buffer is fixed-point, each component is clamped
to the range [0; 1] and then converted to a fixed-point value using equation
Incoming (source) alpha is correctly thought of as a material opacity, ranging from 1.0 (), representing complete opacity, to 0.0 (0), representing complete transparency.
When more than one color buffer is enabled for drawing, the GL performs blending separately for each enabled buffer, using the contents of that buffer for destination color. (See glDrawBuffers.)
GL_INVALID_ENUM
is generated if either srcRGB
or dstRGB
is not an
accepted value.
GL_INVALID_VALUE
is generated by glBlendFuncSeparatei
if buf
is greater
than or equal to the value of GL_MAX_DRAW_BUFFERS
.
glGet with argument GL_BLEND_SRC_RGB
glGet with argument GL_BLEND_SRC_ALPHA
glGet with argument GL_BLEND_DST_RGB
glGet with argument GL_BLEND_DST_ALPHA
glIsEnabled with argument GL_BLEND
OpenGL ES API Version | ||||
---|---|---|---|---|
Function Name | 2.0 | 3.0 | 3.1 | 3.2 |
glBlendFuncSeparate | ✔ | ✔ | ✔ | ✔ |
glBlendFuncSeparatei | - | - | - | ✔ |
glBlendColor, glBlendFunc, glBlendEquation, glBlendEquationSeparate, glClear, glDrawBuffers, glEnable,
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