glCopyBufferSubData — copy part of the data store of a buffer object to the data store of another buffer object
void glCopyBufferSubData( | GLenum readtarget, |
| GLenum writetarget, | |
| GLintptr readoffset, | |
| GLintptr writeoffset, | |
GLsizeiptr size); |
readtarget Specifies the target from whose data store data should be read.
writetarget Specifies the target to whose data store data should be written.
readoffset Specifies the offset, in basic machine units, within the data store of readtarget from which data should be read.
writeoffset Specifies the offset, in basic machine units, within the data store of writetarget to which data should be written.
size Specifies the size, in basic machine units, of the data to be copied from readtarget to writetarget.
glCopyBufferSubData copies part of the data store attached to readtarget to the data store attached to writetarget. The number of basic machine units indicated by size is copied from the source, at offset readoffset to the destination at writeoffset, also in basic machine units.
readTarget and writeTarget specify the targets to which the source and destination buffer objects are bound, and must each be one of the buffer binding targets in the following table:
| Buffer Binding Target | Purpose |
|---|---|
GL_ARRAY_BUFFER | Vertex attributes |
GL_ATOMIC_COUNTER_BUFFER | Atomic counter storage |
GL_COPY_READ_BUFFER | Buffer copy source |
GL_COPY_WRITE_BUFFER | Buffer copy destination |
GL_DISPATCH_INDIRECT_BUFFER | Indirect compute dispatch commands |
GL_DRAW_INDIRECT_BUFFER | Indirect command arguments |
GL_ELEMENT_ARRAY_BUFFER | Vertex array indices |
GL_PIXEL_PACK_BUFFER | Pixel read target |
GL_PIXEL_UNPACK_BUFFER | Texture data source |
GL_SHADER_STORAGE_BUFFER | Read-write storage for shaders |
GL_TEXTURE_BUFFER | Texture data buffer |
GL_TRANSFORM_FEEDBACK_BUFFER | Transform feedback buffer |
GL_UNIFORM_BUFFER | Uniform block storage |
Any of these targets may be used, but the targets GL_COPY_READ_BUFFER and GL_COPY_WRITE_BUFFER are provided specifically to allow copies between buffers without disturbing other GL state.
readoffset, writeoffset and size must all be greater than or equal to zero. Furthermore, readoffset + size must not exceeed the size of the buffer object bound to readtarget, and writeoffset + size must not exceeed the size of the buffer bound to writetarget. If the same buffer object is bound to both readtarget and writetarget, then the ranges specified by readoffset, writeoffset and size must not overlap.
GL_INVALID_VALUE is generated if any of readoffset, writeoffset or size is negative, if readoffset + size exceeds the size of the buffer object bound to readtarget or if writeoffset + size exceeds the size of the buffer object bound to writetarget.
GL_INVALID_VALUE is generated if the same buffer object is bound to both readtarget and writetarget and the ranges [readoffset, readoffset + size) and [writeoffset, writeoffset + size) overlap.
GL_INVALID_OPERATION is generated if zero is bound to readtarget or writetarget.
GL_INVALID_OPERATION is generated if the buffer object bound to either readtarget or writetarget is mapped.
| OpenGL ES API Version | ||||
|---|---|---|---|---|
| Function Name | 2.0 | 3.0 | 3.1 | 3.2 |
| glCopyBufferSubData | - | ✔ | ✔ | ✔ |
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