glDrawElementsInstancedBaseInstance — draw multiple instances of a set of elements with offset applied to instanced attributes
void glDrawElementsInstancedBaseInstance(
|
GLenum mode, |
GLsizei count, | |
GLenum type, | |
const void * indices, | |
GLsizei instancecount, | |
GLuint baseinstance) ; |
mode
Specifies what kind of primitives to render.
Symbolic constants
GL_POINTS
,
GL_LINE_STRIP
,
GL_LINE_LOOP
,
GL_LINES
,
GL_LINE_STRIP_ADJACENCY
,
GL_LINES_ADJACENCY
,
GL_TRIANGLE_STRIP
,
GL_TRIANGLE_FAN
,
GL_TRIANGLES
,
GL_TRIANGLE_STRIP_ADJACENCY
,
GL_TRIANGLES_ADJACENCY
and GL_PATCHES
are accepted.
count
Specifies the number of elements to be rendered.
type
Specifies the type of the values in indices
. Must be one of GL_UNSIGNED_BYTE
,
GL_UNSIGNED_SHORT
, or GL_UNSIGNED_INT
.
indices
Specifies a pointer to the location where the indices are stored.
instancecount
Specifies the number of instances of the specified range of indices to be rendered.
baseinstance
Specifies the base instance for use in fetching instanced vertex attributes.
glDrawElementsInstancedBaseInstance
behaves identically to glDrawElements
except that instancecount
instances of the set of elements are executed and the value of the internal counter
instanceID
advances for each iteration. instanceID
is an internal 32-bit integer counter
that may be read by a vertex shader as gl_InstanceID
.
glDrawElementsInstancedBaseInstance
has the same effect as:
if (mode, count, or type is invalid ) generate appropriate error else { for (int i = 0; i < instancecount ; i++) { instanceID = i; glDrawElements(mode, count, type, indices); } instanceID = 0; }
Specific vertex attributes may be classified as instanced through the use of
glVertexAttribDivisor. Instanced vertex attributes
supply per-instance vertex data to the vertex shader. The index of the vertex fetched from the enabled instanced vertex
attribute arrays is calculated as
. Note that
baseinstance
does not affect the
shader-visible value of gl_InstanceID
.
glDrawElementsInstancedBaseInstance
is available only if the GL version is 4.2 or greater.
GL_LINE_STRIP_ADJACENCY
,
GL_LINES_ADJACENCY
,
GL_TRIANGLE_STRIP_ADJACENCY
and
GL_TRIANGLES_ADJACENCY
are available only if the GL version is 3.2 or greater.
GL_INVALID_ENUM
is generated if mode
is not one of GL_POINTS
,
GL_LINE_STRIP
, GL_LINE_LOOP
, GL_LINES
,
GL_TRIANGLE_STRIP
, GL_TRIANGLE_FAN
, or GL_TRIANGLES
.
GL_INVALID_VALUE
is generated if count
or instancecount
is negative.
GL_INVALID_OPERATION
is generated if a geometry shader is active and mode
is incompatible with the input primitive type of the geometry shader in the currently installed program object.
GL_INVALID_OPERATION
is generated if a non-zero buffer object name is bound to an
enabled array and the buffer object's data store is currently mapped.
OpenGL Version | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Function / Feature Name | 2.0 | 2.1 | 3.0 | 3.1 | 3.2 | 3.3 | 4.0 | 4.1 | 4.2 | 4.3 | 4.4 | 4.5 |
glDrawElementsInstancedBaseInstance
|
- | - | - | - | - | - | - | - | ✔ | ✔ | ✔ | ✔ |
Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.