glTexSubImage2D — specify a two-dimensional texture subimage
void glTexSubImage2D(
|
GLenum target, |
| GLint level, | |
| GLint xoffset, | |
| GLint yoffset, | |
| GLsizei width, | |
| GLsizei height, | |
| GLenum format, | |
| GLenum type, | |
const void * data); |
target
Specifies the target texture.
Must be GL_TEXTURE_2D,
GL_TEXTURE_CUBE_MAP_POSITIVE_X,
GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.
level
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
xoffset
Specifies a texel offset in the x direction within the texture array.
yoffset
Specifies a texel offset in the y direction within the texture array.
width
Specifies the width of the texture subimage.
height
Specifies the height of the texture subimage.
format
Specifies the format of the pixel data.
The following symbolic values are accepted:
GL_RED,
GL_RED_INTEGER,
GL_RG,
GL_RG_INTEGER,
GL_RGB,
GL_RGB_INTEGER,
GL_RGBA,
GL_RGBA_INTEGER,
GL_DEPTH_COMPONENT,
GL_DEPTH_STENCIL,
GL_LUMINANCE_ALPHA,
GL_LUMINANCE, and
GL_ALPHA.
type
Specifies the data type of the pixel data.
The following symbolic values are accepted:
GL_UNSIGNED_BYTE,
GL_BYTE,
GL_UNSIGNED_SHORT,
GL_SHORT,
GL_UNSIGNED_INT,
GL_INT,
GL_HALF_FLOAT,
GL_FLOAT,
GL_UNSIGNED_SHORT_5_6_5,
GL_UNSIGNED_SHORT_4_4_4_4,
GL_UNSIGNED_SHORT_5_5_5_1,
GL_UNSIGNED_INT_2_10_10_10_REV,
GL_UNSIGNED_INT_10F_11F_11F_REV,
GL_UNSIGNED_INT_5_9_9_9_REV,
GL_UNSIGNED_INT_24_8, and
GL_FLOAT_32_UNSIGNED_INT_24_8_REV.
data
Specifies a pointer to the image data in memory.
Texturing allows elements of an image array to be read by shaders.
glTexSubImage2D redefines a contiguous subregion of an existing two-dimensional
texture image.
The texels referenced by data replace the portion of the
existing texture array with x indices xoffset and
,
inclusive,
and y indices yoffset and
,
inclusive.
This region may not include any texels outside the range of the
texture array as it was originally specified.
It is not an error to specify a subtexture with zero width or height, but
such a specification has no effect.
If a non-zero named buffer object is bound to the GL_PIXEL_UNPACK_BUFFER target
(see glBindBuffer) while a texture image is
specified, data is treated as a byte offset into the buffer object's data store.
glPixelStorei modes affect texture images.
glTexSubImage2D specifies a two-dimensional subtexture for the texture object bound to the
current texture unit, specified with glActiveTexture.
GL_INVALID_ENUM is generated if target is not GL_TEXTURE_2D,
GL_TEXTURE_CUBE_MAP_POSITIVE_X,
GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.
GL_INVALID_ENUM is generated if format is not an accepted
format constant.
GL_INVALID_ENUM is generated if type is not a type constant.
GL_INVALID_VALUE is generated if level is less than 0.
GL_INVALID_VALUE may be generated if level is greater
than
max,
where max is the returned value of GL_MAX_TEXTURE_SIZE.
GL_INVALID_VALUE is generated if
,
,
,
or
,
where
is the GL_TEXTURE_WIDTH, and
is the GL_TEXTURE_HEIGHT
of the texture image being modified.
GL_INVALID_VALUE is generated if width or height is less than 0.
GL_INVALID_OPERATION is generated if the texture array has not
been defined by a previous glTexImage2D or
glTexStorage2D operation.
GL_INVALID_OPERATION is generated if the combination of internalFormat of the
previously specified texture array, format and type is not valid. See
glTexImage2D.
GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the
GL_PIXEL_UNPACK_BUFFER target and the buffer object's data store is currently mapped.
GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the
GL_PIXEL_UNPACK_BUFFER target and the data would be unpacked from the buffer
object such that the memory reads required would exceed the data store size.
GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the
GL_PIXEL_UNPACK_BUFFER target and data is not evenly divisible
into the number of bytes needed to store in memory a datum indicated by type.
glGet with argument GL_PIXEL_UNPACK_BUFFER_BINDING
| OpenGL ES API Version | ||||
|---|---|---|---|---|
| Function Name | 2.0 | 3.0 | 3.1 | 3.2 |
| glTexSubImage2D | ✔ | ✔ | ✔ | ✔ |
glActiveTexture, glCopyTexImage2D, glCopyTexSubImage2D, glCopyTexSubImage3D, glPixelStorei, glTexImage2D, glTexImage3D, glTexStorage2D, glTexStorage3D, glTexSubImage3D, glTexParameter
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