glTexSubImage3D — specify a three-dimensional texture subimage
void glTexSubImage3D(
|
GLenum target, |
GLint level, | |
GLint xoffset, | |
GLint yoffset, | |
GLint zoffset, | |
GLsizei width, | |
GLsizei height, | |
GLsizei depth, | |
GLenum format, | |
GLenum type, | |
const void * data) ; |
target
Specifies the target texture.
Must be GL_TEXTURE_3D
, GL_TEXTURE_2D_ARRAY
, or GL_TEXTURE_CUBE_MAP_ARRAY
.
level
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
xoffset
Specifies a texel offset in the x direction within the texture array.
yoffset
Specifies a texel offset in the y direction within the texture array.
zoffset
Specifies a texel offset in the z direction within the texture array.
width
Specifies the width of the texture subimage.
height
Specifies the height of the texture subimage.
depth
Specifies the depth of the texture subimage.
format
Specifies the format of the pixel data.
The following symbolic values are accepted:
GL_RED
,
GL_RED_INTEGER
,
GL_RG
,
GL_RG_INTEGER
,
GL_RGB
,
GL_RGB_INTEGER
,
GL_RGBA
,
GL_RGBA_INTEGER
,
GL_DEPTH_COMPONENT
,
GL_DEPTH_STENCIL
,
GL_LUMINANCE_ALPHA
,
GL_LUMINANCE
, and
GL_ALPHA
.
type
Specifies the data type of the pixel data.
The following symbolic values are accepted:
GL_UNSIGNED_BYTE
,
GL_BYTE
,
GL_UNSIGNED_SHORT
,
GL_SHORT
,
GL_UNSIGNED_INT
,
GL_INT
,
GL_HALF_FLOAT
,
GL_FLOAT
,
GL_UNSIGNED_SHORT_5_6_5
,
GL_UNSIGNED_SHORT_4_4_4_4
,
GL_UNSIGNED_SHORT_5_5_5_1
,
GL_UNSIGNED_INT_2_10_10_10_REV
,
GL_UNSIGNED_INT_10F_11F_11F_REV
,
GL_UNSIGNED_INT_5_9_9_9_REV
,
GL_UNSIGNED_INT_24_8
, and
GL_FLOAT_32_UNSIGNED_INT_24_8_REV
.
data
Specifies a pointer to the image data in memory.
Texturing allows elements of an image array to be read by shaders.
glTexSubImage3D
redefines a contiguous subregion of an existing three-dimensional,
two-dimensional array, or cube map array texture image.
The texels referenced by data
replace the portion of the
existing texture array with x indices xoffset
and
,
inclusive,
y indices yoffset
and
,
inclusive,
and z indices zoffset
and
,
inclusive. For cube map array textures, zoffset
is the first
layer-face to update, and depth
is the number of layer-faces to
update.
This region may not include any texels outside the range of the
texture array as it was originally specified.
It is not an error to specify a subtexture with zero width, height, or
depth but such a specification has no effect.
If a non-zero named buffer object is bound to the GL_PIXEL_UNPACK_BUFFER
target
(see glBindBuffer) while a texture image is
specified, data
is treated as a byte offset into the buffer object's data store.
The glPixelStorei modes affect texture images.
glTexSubImage3D
specifies a three-dimensional subtexture for the texture object bound to the
current texture unit, specified with glActiveTexture.
GL_INVALID_ENUM
is generated if target
is not GL_TEXTURE_3D
,
GL_TEXTURE_2D_ARRAY
, or GL_TEXTURE_CUBE_MAP_ARRAY
.
GL_INVALID_ENUM
is generated if format
is not an accepted
format constant.
GL_INVALID_ENUM
is generated if type
is not a type constant.
GL_INVALID_VALUE
is generated if level
is less than 0.
GL_INVALID_VALUE
may be generated if level
is greater
than
max,
where max is the returned value of GL_MAX_3D_TEXTURE_SIZE
.
GL_INVALID_VALUE
is generated if
,
,
,
or
,
or
,
or
,
where
is the GL_TEXTURE_WIDTH
,
is the GL_TEXTURE_HEIGHT
,
is the GL_TEXTURE_DEPTH
of the texture image being modified.
GL_INVALID_VALUE
is generated if width
, height
, or depth
is less than 0.
GL_INVALID_OPERATION
is generated if the texture array has not
been defined by a previous glTexImage3D or
glTexStorage3D operation.
GL_INVALID_OPERATION
is generated if the combination of internalFormat
of the
previously specified texture array, format
and type
is not valid. See
glTexImage3D.
GL_INVALID_OPERATION
is generated if a non-zero buffer object name is bound to the
GL_PIXEL_UNPACK_BUFFER
target and the buffer object's data store is currently mapped.
GL_INVALID_OPERATION
is generated if a non-zero buffer object name is bound to the
GL_PIXEL_UNPACK_BUFFER
target and the data would be unpacked from the buffer
object such that the memory reads required would exceed the data store size.
GL_INVALID_OPERATION
is generated if a non-zero buffer object name is bound to the
GL_PIXEL_UNPACK_BUFFER
target and data
is not evenly divisible
into the number of bytes needed to store in memory a datum indicated by type
.
glGet with argument GL_PIXEL_UNPACK_BUFFER_BINDING
OpenGL ES API Version | ||||
---|---|---|---|---|
Function Name | 2.0 | 3.0 | 3.1 | 3.2 |
glTexSubImage3D | - | ✔ | ✔ | ✔ |
glActiveTexture, glCopyTexImage2D, glCopyTexSubImage2D, glCopyTexSubImage3D, glPixelStorei, glTexImage2D, glTexImage3D, glTexStorage2D, glTexStorage3D, glTexSubImage2D, glTexParameter
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