Name
texelFetch — perform a lookup of a single texel within a texture
Declaration
gvec4 texelFetch(
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gsampler1D sampler, |
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int P, |
|
int lod) ; |
gvec4 texelFetch(
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gsampler2D sampler, |
|
ivec2 P, |
|
int lod) ; |
gvec4 texelFetch(
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gsampler3D sampler, |
|
ivec3 P, |
|
int lod) ; |
gvec4 texelFetch(
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gsampler2DRect sampler, |
|
ivec2 P) ; |
gvec4 texelFetch(
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gsampler1DArray sampler, |
|
ivec2 P, |
|
int lod) ; |
gvec4 texelFetch(
|
gsampler2DArray sampler, |
|
ivec3 P, |
|
int lod) ; |
gvec4 texelFetch(
|
gsamplerBuffer sampler, |
|
int P) ; |
gvec4 texelFetch(
|
gsampler2DMS sampler, |
|
ivec2 P, |
|
sample sample) ; |
gvec4 texelFetch(
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gsampler2DMSArray sampler, |
|
ivec3 P, |
|
sample sample) ; |
Parameters
-
sampler
-
Specifies the sampler to which the texture from which texels will be retrieved is bound.
-
P
-
Specifies the texture coordinates at which texture will be sampled.
-
lod
-
If present, specifies the level-of-detail within the texture from which the texel will be fetched.
-
sample
-
For multisampled fetches, specifies which sample within the texel from which which will be returned.
Description
texelFetch
performs a lookup of a single texel from texture coordinate P
in the texture bound to sampler
. The array layer is specified in the last component of
P
for array forms. The lod
parameter (if present) specifies the level-of-detail
from which the texel will be fetched. The sample
specifies which sample within the texel will be
returned when reading from a multi-sample texure.
See Also
texelFetch,
texture,
textureGather,
textureGatherOffset,
textureGatherOffsets,
textureGrad,
textureGradOffset,
textureLod,
textureLodOffset,
textureOffset,
textureProj,
textureProjGrad,
textureProjGradOffset,
textureProjLod,
textureProjLodOffset,
textureProjOffset,
textureQueryLod,
textureSize
Copyright
Copyright © 2011-2014 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
https://opencontent.org/openpub/.