Name
textureProjLod — perform a texture lookup with projection and explicit level-of-detail
Declaration
gvec4 textureProjLod(
|
gsampler1D sampler, |
|
vec2 P, |
|
float lod) ; |
gvec4 textureProjLod(
|
gsampler1D sampler, |
|
vec4 P, |
|
float lod) ; |
gvec4 textureProjLod(
|
gsampler2D sampler, |
|
vec3 P, |
|
float lod) ; |
gvec4 textureProjLod(
|
gsampler2D sampler, |
|
vec4 P, |
|
float lod) ; |
gvec4 textureProjLod(
|
gsampler3D sampler, |
|
vec4 P, |
|
float lod) ; |
float textureProjLod(
|
sampler1DShadow sampler, |
|
vec4 P, |
|
float lod) ; |
float textureProjLod(
|
sampler2DShadow sampler, |
|
vec4 P, |
|
float lod) ; |
Parameters
-
sampler
-
Specifies the sampler to which the texture from which texels will be retrieved is bound.
-
P
-
Specifies the texture coordinates at which texture will be sampled.
-
lod
-
Specifies the explicit level-of-detail from which to fetch texels.
Description
textureProjLod
performs a texture lookup with projection from an explicitly specified level-of-detail. The texture coordinates
consumed from P
, not including the last component of P
,
are divided by the last component of P
. The resulting
component of P
in the shadow forms is used as
.
After these values are computed, the texture lookup proceeds as in textureLod,
with lod
used to specify the level-of-detail from which the texture will be sampled.
See Also
texelFetch,
texelFetchOffset,
texture,
textureGather,
textureGatherOffset,
textureGatherOffsets,
textureGrad,
textureGradOffset,
textureLod,
textureLodOffset,
textureOffset,
textureProj,
textureProjGrad,
textureProjGradOffset,
textureProjLodOffset,
textureProjOffset,
textureQueryLod,
textureSize
Copyright
Copyright © 2011-2014 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
https://opencontent.org/openpub/.