Name
textureLodOffset — perform a texture lookup with explicit level-of-detail and offset
Declaration
gvec4 textureLodOffset(
|
gsampler1D sampler, |
|
float P, |
|
float lod, |
|
int offset) ; |
gvec4 textureLodOffset(
|
gsampler2D sampler, |
|
vec2 P, |
|
float lod, |
|
ivec2 offset) ; |
gvec4 textureLodOffset(
|
gsampler3D sampler, |
|
vec3 P, |
|
float lod, |
|
ivec3 offset) ; |
float textureLodOffset(
|
sampler1DShadow sampler, |
|
vec3 P, |
|
float lod, |
|
int offset) ; |
float textureLodOffset(
|
sampler2DShadow sampler, |
|
vec4 P, |
|
float lod, |
|
ivec2 offset) ; |
gvec4 textureLodOffset(
|
gsampler1DArray sampler, |
|
vec2 P, |
|
float lod, |
|
int offset) ; |
gvec4 textureLodOffset(
|
gsampler2DArray sampler, |
|
vec3 P, |
|
float lod, |
|
ivec2 offset) ; |
float textureLodOffset(
|
sampler1DArrayShadow sampler, |
|
vec3 P, |
|
float lod, |
|
int offset) ; |
Parameters
-
sampler
-
Specifies the sampler to which the texture from which texels will be retrieved is bound.
-
P
-
Specifies the texture coordinates at which the texture will be sampled.
-
lod
-
Specifies the explicit level-of-detail from which texels will be fetched.
-
offset
-
Specifies the offset that will be applied to P
before texels are fetched.
Description
textureLodOffset
performs a texture lookup at coordinate P
from the
texture bound to sampler
with an explicit level-of-detail as specified in lod
.
Behavior is the same as in textureLod except that before
sampling, offset
is added to P
.
See Also
texelFetch,
texelFetchOffset,
texture,
textureGather,
textureGatherOffset,
textureGatherOffsets,
textureGrad,
textureGradOffset,
textureLod,
textureOffset,
textureProj,
textureProjGrad,
textureProjGradOffset,
textureProjLod,
textureProjLodOffset,
textureProjOffset,
textureQueryLod,
textureSize
Copyright
Copyright © 2011-2014 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
https://opencontent.org/openpub/.