glGetTexLevelParameter — return texture parameter values for a specific level of detail
void glGetTexLevelParameterfv(
|
GLenum target, |
GLint level, | |
GLenum pname, | |
GLfloat * params) ; |
void glGetTexLevelParameteriv(
|
GLenum target, |
GLint level, | |
GLenum pname, | |
GLint * params) ; |
target
Specifies the symbolic name of the target texture,
one of
GL_TEXTURE_2D
,
GL_TEXTURE_3D
,
GL_TEXTURE_2D_ARRAY
,
GL_TEXTURE_2D_MULTISAMPLE
,
GL_TEXTURE_2D_MULTISAMPLE_ARRAY
,
GL_TEXTURE_CUBE_MAP_POSITIVE_X
,
GL_TEXTURE_CUBE_MAP_NEGATIVE_X
,
GL_TEXTURE_CUBE_MAP_POSITIVE_Y
,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
,
GL_TEXTURE_CUBE_MAP_POSITIVE_Z
,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
,
GL_TEXTURE_CUBE_MAP_ARRAY
, or
GL_TEXTURE_BUFFER
.
level
Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image.
pname
Specifies the symbolic name of a texture parameter.
GL_TEXTURE_WIDTH
,
GL_TEXTURE_HEIGHT
,
GL_TEXTURE_DEPTH
,
GL_TEXTURE_INTERNAL_FORMAT
,
GL_TEXTURE_SAMPLES
,
GL_TEXTURE_FIXED_SAMPLE_LOCATIONS
,
GL_TEXTURE_RED_SIZE
,
GL_TEXTURE_GREEN_SIZE
,
GL_TEXTURE_BLUE_SIZE
,
GL_TEXTURE_ALPHA_SIZE
,
GL_TEXTURE_DEPTH_SIZE
,
GL_TEXTURE_STENCIL_SIZE
,
GL_TEXTURE_SHARED_SIZE
,
GL_TEXTURE_RED_TYPE
,
GL_TEXTURE_GREEN_TYPE
,
GL_TEXTURE_BLUE_TYPE
,
GL_TEXTURE_ALPHA_TYPE
,
GL_TEXTURE_DEPTH_TYPE
,
GL_TEXTURE_COMPRESSED
,
GL_TEXTURE_BUFFER_DATA_STORE_BINDING
,
GL_TEXTURE_BUFFER_OFFSET
, and
GL_TEXTURE_BUFFER_SIZE
are accepted.
params
Returns the requested data.
glGetTexLevelParameter
returns in params
texture parameter values for a specific
level-of-detail value,
specified as level
.
target
defines the target texture,
either GL_TEXTURE_2D
, GL_TEXTURE_3D
,
GL_TEXTURE_2D_ARRAY
,
GL_TEXTURE_2D_MULTISAMPLE
,
GL_TEXTURE_2D_MULTISAMPLE_ARRAY
,
GL_TEXTURE_CUBE_MAP_POSITIVE_X
,
GL_TEXTURE_CUBE_MAP_NEGATIVE_X
,
GL_TEXTURE_CUBE_MAP_POSITIVE_Y
,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
,
GL_TEXTURE_CUBE_MAP_POSITIVE_Z
,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
,
GL_TEXTURE_CUBE_MAP_ARRAY
, or
GL_TEXTURE_BUFFER
.
pname
specifies the texture parameter whose value or values
will be returned.
The accepted parameter names are as follows:
GL_TEXTURE_WIDTH
params
returns a single value,
the width of the texture image.
The initial value is 0.
GL_TEXTURE_HEIGHT
params
returns a single value,
the height of the texture image.
The initial value is 0.
GL_TEXTURE_DEPTH
params
returns a single value,
the depth of the texture image.
The initial value is 0.
GL_TEXTURE_INTERNAL_FORMAT
params
returns a single value,
the internal format of the texture image.
GL_TEXTURE_SAMPLES
params
returns a single value,
the number of samples of the texture image.
GL_FIXED_SAMPLE_LOCATIONS
params
returns a single boolean value
indicating if texture sample fixed locations are enabled.
GL_TEXTURE_RED_TYPE
,
GL_TEXTURE_GREEN_TYPE
,
GL_TEXTURE_BLUE_TYPE
,
GL_TEXTURE_ALPHA_TYPE
,
GL_TEXTURE_DEPTH_TYPE
The data type used to store the component.
The types GL_NONE
, GL_SIGNED_NORMALIZED
,
GL_UNSIGNED_NORMALIZED
, GL_FLOAT
,
GL_INT
, and GL_UNSIGNED_INT
may be returned
to indicate missing, signed normalized fixed-point, unsigned normalized fixed-point,
floating-point, signed unnormalized integer,
and unsigned unnormalized integer components, respectively.
GL_TEXTURE_RED_SIZE
,
GL_TEXTURE_GREEN_SIZE
,
GL_TEXTURE_BLUE_SIZE
,
GL_TEXTURE_ALPHA_SIZE
,
GL_TEXTURE_DEPTH_SIZE
,
GL_TEXTURE_SHARED_SIZE
The actual internal storage resolution of an individual component.
GL_TEXTURE_COMPRESSED
params
returns a single boolean value indicating if the texture image is
stored in a compressed internal format.
GL_TEXTURE_BUFFER_DATA_STORE_BINDING
params
returns the name of the buffer object bound to the
data store for a buffer texture.
See glTexBufferRange
GL_TEXTURE_BUFFER_OFFSET
params
returns a single integer value,
the offset into the data store of the buffer bound to a buffer
texture. See glTexBufferRange
GL_TEXTURE_BUFFER_SIZE
params
returns a single integer value,
the size of the range of a data store of the buffer bound to a
buffer texture. See glTexBufferRange
If an error is generated,
no change is made to the contents of params
.
glGetTexLevelParameter
returns the texture level parameters for the active texture unit.
GL_INVALID_ENUM
is generated if target
or pname
is not an
accepted value.
GL_INVALID_VALUE
is generated if level
is less than 0.
GL_INVALID_VALUE
may be generated if level
is greater
than
max,
where max is the returned value of the relevant one of
GL_MAX_TEXTURE_SIZE
, GL_MAX_3D_TEXTURE_SIZE
or GL_MAX_CUBEMAP_TEXTURE_SIZE
.
GL_INVALID_VALUE
is generated if target
is GL_TEXTURE_2D_MULTISAMPLE
,
GL_TEXTURE_2D_MULTISAMPLE_ARRAY
, or GL_TEXTURE_BUFFER
, and level
is not zero.
OpenGL ES API Version | ||||
---|---|---|---|---|
Function Name | 2.0 | 3.0 | 3.1 | 3.2 |
glGetTexLevelParameterfv
|
- | - | ✔ | ✔ |
glGetTexLevelParameteriv
|
- | - | ✔ | ✔ |
glActiveTexture, glGetTexParameter, glCopyTexImage2D, glCopyTexSubImage2D, glCopyTexSubImage3D, glTexImage2D, glTexImage3D, glTexSubImage2D, glTexSubImage3D, glTexParameter glTexStorage2D, glTexStorage2DMultisample, glTexStorage3D, glTexBuffer, glTexBufferRange
Copyright © 1991-2006 Silicon Graphics, Inc. Copyright © 2010-2015 Khronos Group. This document is licensed under the SGI Free Software B License. For details, see https://khronos.org/registry/OpenGL-Refpages/LICENSES/LicenseRef-FreeB.txt.